![]() Remnant bases are constructed on Survivor Compounds. Remnant units are specialised, focusing on one particular form of combat rather than a general purpose unit. The Remnants utilize conventional weapons and stealth tactics in order to wear down the enemies. Remnants utilize Salvage, Solar power and Fresh Water. These units are much more mobile but can only take small amounts of damage before wearing out. Remnants have a wide variety of units to compensate for low damage and low-tech gear. The Remnants are a guerilla-warfare based group led by James Buchanan, consisting of army recruits and war veterans from across the world, essentially forming the last formidable army anywhere in the world. The Hai-Genti cannot terraform, but instead flood the map by means of Mutagen pumps, giving them an advantage in early game against vehicles. Remnants and Ascension units can terraform the land to suit their needs, creating artificial hills and ditches, either barring units from entering or exiting and can also be used in staging a defensive stronghold. Terraforming plays a significant role in gameplay as well. Players can take control of a faction's hero unit, and play the game from a third-person perspective, giving a significant advantage in range and sight, as well as the ability to launch a pre-emptive strike. Players can also command and group several units issuing orders from a bird's eye view, or commanding them by means of direct control. Biomass is useless to Ascension and Remnant forces, and salvage is only useful for the remnants. Resources can also be harvested on the battlefields, but in different ways. The three main resources are obtained from Survivor compounds, water pumps and the Sun.Įach resource is utilized in different ways, for example, water can be used to give units a speed boost in battle, as well as act as a healing base for Hai-Genti units, and as a staple requirement for researching upgrades. Resources are not uniform between factions and are referred to by different names, but are functionally identical. Maelstrom: The Battle for Earth Begins gameplay requires players to construct bases while harvesting resources in order to fund production of various units as well as construction of other structures in order to aid the player's efforts to defeat the enemy. ![]() ![]() In Maelstrom: The Battle for Earth Begins, the player can also control the hero units directly, in third person perspective. Features such as terraforming and weather control are so far unique in the genre, and are said to be core to the gameplay. The game utilises a lot of the technology used in KD's previous RTS game, Perimeter. In the midst of this war, an alien race facing extinction, known as the Hai-Genti appear, quickly flooding the land and slaughtering Remnants and Ascension alike. Most of humankind has taken refuge beneath the surface, taking shelter from a long-standing war between the guerilla-warfare Remnants, and the hi-tech Ascension. Maelstrom: The Battle for Earth Begins is set in 2050 in a post-apocalyptic future following an ecological disaster which results in much of the planet's submersion, as well as the subsequent nuclear holocaust over the remaining resources. Maelstrom: The Battle for Earth Begins is a real-time strategy game developed by KD-Vision in Russia and published by Codemasters. ![]()
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